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Old Mar 08, 2006, 10:01 PM // 22:01   #1
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Default My Thoughts About Fixing the Game

They have been nerfing farming spots and certain monsters for a long time now and it seems it hasn't done much but piss people off and make the separation between rich and poor larger. Now I believe they are going about this the wrong way. One event that really jumps out at me is when they nerfed protective bond. By doing what they did to it they pretty much made the skill useless. If they are so dead set against solo farming and bot farming, why don't they try a different approach? For instance, make it so you need x amount of people/henchmen in your party before you can leave an area. That way they don't have to nerf every good skill that people use to farm. Then they could go a step further and actually make the drops good when you go in a group, rather than the shitty drops you get now. It isn't worth the poor money to find a group to farm somewhere. Even if you wanted to, there would be no people available to do so. This would fix the problem but make people who solo farm pissed off. I solo farm myself and have tons of money, but I wouldn't quit the game just because I can't do that anymore. The game is supposed to be about group play anyway, so why the hell would you buy it to play alone? This game still has some serious problems, but I believe doing this would be taking a step forward.

Only constructive criticism please. No flames/worthless posts. Thank you.
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Old Mar 08, 2006, 10:23 PM // 22:23   #2
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Quote:
Originally Posted by Russell.Crowe
They have been nerfing farming spots and certain monsters for a long time now and it seems it hasn't done much but piss people off and make the separation between rich and poor larger. Now I believe they are going about this the wrong way. One event that really jumps out at me is when they nerfed protective bond. By doing what they did to it they pretty much made the skill useless. If they are so dead set against solo farming and bot farming, why don't they try a different approach? For instance, make it so you need x amount of people/henchmen in your party before you can leave an area. That way they don't have to nerf every good skill that people use to farm. Then they could go a step further and actually make the drops good when you go in a group, rather than the shitty drops you get now. It isn't worth the poor money to find a group to farm somewhere. Even if you wanted to, there would be no people available to do so. This would fix the problem but make people who solo farm pissed off. I solo farm myself and have tons of money, but I wouldn't quit the game just because I can't do that anymore. The game is supposed to be about group play anyway, so why the hell would you buy it to play alone? This game still has some serious problems, but I believe doing this would be taking a step forward.

Only constructive criticism please. No flames/worthless posts. Thank you.
what

?
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Old Mar 08, 2006, 10:28 PM // 22:28   #3
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Quote:
Originally Posted by Russell.Crowe
No flames/worthless posts.
Look at your own.



Anet isnt against farming, they condone it!

They ARE against solo farming, as GW is a team game. They nerf places now not by nerfing skills, but by adding mesmers and necros. They have it under control after many failed attempts.
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Old Mar 08, 2006, 10:41 PM // 22:41   #4
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i dont think a single post could be more wrong
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Old Mar 09, 2006, 02:12 AM // 02:12   #5
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Originally Posted by Mandy Memory
Look at your own.



Anet isnt against farming, they condone it!

They ARE against solo farming, as GW is a team game. They nerf places now not by nerfing skills, but by adding mesmers and necros. They have it under control after many failed attempts.
I said no flaming =/, and I never said they are against farming and I did say they are against soloing. Learn how to read. Thanks for repeating what I just said. Yes, they do still continue to nerf skills, check the update logs. None of you understood what I wrote obviously.

Quote:
Originally Posted by Kakumei
what

?
As long as solo farming is the most efficient way to make money, I will continue with it.

Quote:
Originally Posted by Fred Kiwi
i dont think a single post could be more wrong
I don't think your single post could be more worthless.

Last edited by Russell.Crowe; Mar 09, 2006 at 02:16 AM // 02:16..
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Old Mar 09, 2006, 04:32 AM // 04:32   #6
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Forcing people to group to farm? Isn't that the same or worst? I have a personal hatre against Missions where they force you to PUG, so I am against it. But what you said is true, that a skill should not be overlly nerfed to the point of useless just because it was overly used in solo farming (but I would guess A.net might have other considerations in nerfing skills). I would say just adding or changing the monster placement would be the better solution, changing to a place where one would need group teamwork of different role to overcome. (Monster Mirgration?) Also remember, higher level place, such as Fissure or UW, are still usually explored by groups.

And the community should not be so harsh to Russell.Crowe, and should help him in achieven a better writing skills.. after all, isn't it like 4 or 5 more years before he would need to take his SATII? Still enought time to pratice.
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Old Mar 09, 2006, 06:28 AM // 06:28   #7
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Umm...better fix. Scale drops to party number...then again, listen to what you say. It's the chaos theory about to be put into effect. Someone else posted it before...but basically, the veteran players farm because they are bored. Take that away from them they quit. They quit, there's nothing to dump onto traders so prices skyrocket. The prices skyrocket causing everyone to need massive amounts of money to buy something. That causes the poor to lose and die, and the rich to get poor. Everyone quits because it's impossible to get anything, bye bye gw. Or, once the veteran players quit, there's also less people to help, making the game just cold and unforgiving.
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Old Mar 09, 2006, 08:04 AM // 08:04   #8
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Quote:
Originally Posted by actionjack
And the community should not be so harsh to Russell.Crowe, and should help him in achieven a better writing skills.. after all, isn't it like 4 or 5 more years before he would need to take his SATII? Still enought time to pratice.
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Originally Posted by actionjack
Isn't that the same or worst?
Ahem. Before ragging on someone elses spelling/grammar/punctuation, make damn sure yours is perfect.
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Old Mar 09, 2006, 10:56 AM // 10:56   #9
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Quote:
Originally Posted by Soul Shaker
Umm...better fix. Scale drops to party number...then again, listen to what you say. It's the chaos theory about to be put into effect. Someone else posted it before...but basically, the veteran players farm because they are bored. Take that away from them they quit. They quit, there's nothing to dump onto traders so prices skyrocket. The prices skyrocket causing everyone to need massive amounts of money to buy something. That causes the poor to lose and die, and the rich to get poor. Everyone quits because it's impossible to get anything, bye bye gw. Or, once the veteran players quit, there's also less people to help, making the game just cold and unforgiving.
That sounds pretty dramatic.

Honestly, is it really that bad if veteran players leave? I don't see why they shouldn't, frankly. If you are done with a game walk away from it. GW does not need to be the only game everyone plays. Actually, whenever I go onto a MMORPG, I always miss out those amazing single-player games that blow my mind, and there are a lot of good ones right now.

If veteran players leave, it would just be more like it was before in the beginning when nobody was veteran. In fact, I think the overall experience would improve if veteran players left. In the beginning of a MMORPG's life cycle, everyone helps eachother play the game, rather than help eachother skip the game (powerleveling, funding, running, etc.). It's not "cold and unforgiving," it's playing the game normally.

You act like the traders have complete control on the economy. The only thing that would really effect the traders is the rare materials and the dyes. The prices on the rare materials isn't going to go too high since most materials can be made cheaper through an artisan. Most common materials can be got simply by salvaging your regular random drops as you do missions and such. That leaves dyes; whooptie-do.

Farmers reduce the value of gold by bringing more gold into the economy. Yet the basic things people need are still the same price and aquiring gold is still as difficult for non-farming players as it always was. With less super-rich people I think you'll find people will actually have to lower the price of their gold weapon from 100K to something more reasonable so that they can sell it to someone who can actually afford the damn thing.

Less gold in the economy is a good thing. ANet is always keen on making gold sinks... well veteran players leaving is the biggest gold sink of them all - they usually take their money with them. And a lack of farmers means less money gets into the economy in the first place.
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Old Mar 09, 2006, 07:54 PM // 19:54   #10
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Quote:
Originally Posted by actionjack
And the community should not be so harsh to Russell.Crowe, and should help him in achieven a better writing skills.. after all, isn't it like 4 or 5 more years before he would need to take his SATII? Still enought time to pratice.
My English is superior to your's, thank you. They weren't being harsh on my writing skills. The one guy that quoted material was only trying to find contradictory statements. It isn't my fault the first few people who posted didn't read my whole post.

Last edited by Russell.Crowe; Mar 09, 2006 at 08:15 PM // 20:15..
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Old Mar 09, 2006, 08:07 PM // 20:07   #11
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Quote:
Originally Posted by Soul Shaker
Umm...better fix. Scale drops to party number...then again, listen to what you say. It's the chaos theory about to be put into effect. Someone else posted it before...but basically, the veteran players farm because they are bored. Take that away from them they quit. They quit, there's nothing to dump onto traders so prices skyrocket. The prices skyrocket causing everyone to need massive amounts of money to buy something. That causes the poor to lose and die, and the rich to get poor. Everyone quits because it's impossible to get anything, bye bye gw. Or, once the veteran players quit, there's also less people to help, making the game just cold and unforgiving.
I really dont think the economy would collapse like in the senario you presented. I do agree there would be a big change, but just not to the extent you suggested.

Something they could change since it would be based on the number in your party would be to eliminate the -40% share henchmen get off the top before their share of item drops that way people would consider using them if they implimented this feature.

Well this is my two cents on something added on to what I believe the OP was trying to get through in his/her idea.

~konohamaru

P.S. Please pardon any typos you might find as I have a habit of making them and missing them

Last edited by konohamaru heaven; Mar 09, 2006 at 08:10 PM // 20:10..
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Old Mar 09, 2006, 08:07 PM // 20:07   #12
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There is no point in this. Hmmm lets see join in my party, map out, leave party. Solo farmer is back in business. Dont see the point.
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Old Mar 09, 2006, 08:12 PM // 20:12   #13
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Quote:
Originally Posted by konohamaru heaven
I really dont think the economy would collapse like in the senario you presented. I do agree there would be a big change, but just not to the extent you suggested.

Something they could change since it would be based on the number in your party would be to eliminate the -40% share henchmen get off the top before their share of item drops that way people would consider using them if they implimented this feature.

Well this is my two cents on something added on to what I believe the OP was trying to get through in his/her idea.

~konohamaru
Yes that is exactly what I mean, give the players more incentives to play as a group. They would need to make drops better in order for this to fly

Quote:
Originally Posted by Toffin
There is no point in this. Hmmm lets see join in my party, map out, leave party. Solo farmer is back in business. Dont see the point.
Yes they could do this, however, they would need to find enough patsies to do so. ANet could make it so the drops do not get better if party members leave. This idea was never meant to be perfect, only a start in the right direction.
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Old Mar 09, 2006, 08:36 PM // 20:36   #14
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An idea for a bit more incentive could be something like like the following:

Drops are based on party size. A party that manages to to get a full group could maybe get an additional small bonus maybe a bonus of 1 more than the party size.

A part of 8 would have 8 times the drops of a party of one plus a full party bonus of sorts in a 8 party zone and adjsut accordingly to the different zones max party limits. Also the drop rate for example of having 8 in sanctum cay area (running from toa to Sanctum cay) would cap out at 6 plus the the bonus so that this sort of thing can not be exploited.

To prevent people helping a Solo Character by joining and leaving party once in the zone make it so the drop ratios changes as the party size changes as a safe guard to this sort of exploitation.

Anyways, this is just my suggestion on an additional incentive to using this system. This is a rough idea, but I think it would work out well in Theory.

~konohamaru

P.S.
Please pardon any typos you may find as I have a bad habit of making them and not seeing them.
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